a woman on bmx bike defending a ball against two other women, all in unique costumes.

 

 

 

Break a Leg

 

 

Game Type:

Sport, Theater Sport

Players:

2-4 per team

Field:

Rectangular indoor court with several hoops made out of random detritus, i..e toilet bowl lids, hollowed out desk drawers as goals. The hoops can be affixed to a wall or hung with string from the ceiling.

Ideally the court is adorned with pictures of Russian military posters.

Equipment needed:

Playground ball, several bicycles

Time:

10-20 min

Rules:
Start of Play 

A jump off between two players on bicycles. Each team has an equal amount of players on or off bicycles

Scoring 

Each hoop is scored differently depending on the difficulty of scoring on the hoop. Points range from 1-5 per hoop. Only players on bicycles can score. 

Passing 

Players may pass the ball like in basketball

Defense 

Players play basketball defense, no hitting the other players

Fouls 

No fouls

Out Of Bounds 

Underhanded two hand throw in by non-bicycle player

Winning the Game 

Winners each get a warm shot of vodka out of a 35 mm film canister.

Context: Adult party, Burning Man

hockey players in unique costumes active on ice staking ring.

Bosch on Ice

 

 

Download Printable Rules Bosch On Ice
Game Type:

Sport

Players:

10 per side

Field:

Hockey rink

Equipment Needed:

Three Sepak Takraw Balls, hockey sticks, four scooters, Two plastic sleds, two yogaballs

Costumes 

Per Team-At least:

6 Naked Suits, 4 animal/monster costumes, 2 bird costumes, 2 Flying Fish costumes, 2 knight costumes, 2 Sledder costumes

Time:

3 periods, 20 min per period

 

Game Summary:

Bosch on Ice is an experimental sport based on the painting, The Garden of Earthly Delights by Hieronymus Bosch. It takes quite an effort to put it on but its well worth the stares from passersby at whatever ice rink you decide to organize it at.  In general, we highly recommend transforming paintings, especially Medieval paintings, into contact sports. 

 

 

Rules:

Bosch on Ice  is similar to Ice Hockey with a few exceptions. 

  1. There are no goalies
  2. There are seven players per team on the ice at all times
  3. There are three balls instead of a puck
  4. Position players have different abilities

 

Players and abilities
Position Abilities
Human Can use hockey stick. May not score with hands or feet
Animal/Monster Does not have stick. Can score with hands or feet. Cannot move with ball
Bird Does not have stick. Can score with feet, not with hands. Can run with the ball for 5 seconds
Flying Fish Does not have stick. On a scooter. Can score with hands or feet
Knight Can use hockey stick. Can score with hands or feet. Can only score when on top of a flying fish
Sledder Does not have stick. On a sled. Must be pulled around. Score counts as two points
Ballmen Work in teams of two. Do not have sticks. Can score with feet. Both players must be touching physioball with hands when attempting a shot. Players can throw physioball at other players for defensive strategy

 

 

Scoring

When a goal is scored the ball is returned to center ice and a face off is organized by the referee while play continues with the other two balls

 

 

Costume Guide

 

Human                 Humans need to be wearing naked suits. This

                               can be achieved by buying white t shirts and 

                              pants and dyeing them to whatever skin tone is

                              desired. Or they can play naked. 

 

Animal/Monster       There are many ways to make animals or

                                     monsters, they just need to be colorful and 

                                     not human

 

Bird                              Birds must have some sort of beak or

                                     probiscus

 

Flying Fish                 Flying fish must have coattail fins 

 

Knight                        Knights must wear armor of some kind and

                                    have a helmet

 

Sledder                      Must have a plastic sled

 

Ballmen                    Usually wear naked suits as well, and hold a

                                    physioball

                                  

 

Big In Japan in Foreign Affairs Game Show

Big in Japan

 

 

Download Printable RulesBig In Japan
Game Type:

Party Game

Players:

2-3 players

Equipment needed:

Projector, computer, computer speakers or PA system

Time:

10 min

Rules:

Players are shown a music video from a foreign musician covering a song originally performed by an American musician. 

They must try to guess:

  • The name of the original song
  • The name of the original artist
  • The language that the cover song is sung in or the country its from

Bonus points for the name of the cover song or artist

Each correct answer gets one point

 

LINKS

Foreign Affairs Game Show

 

a man wearing beret hat and an avatar sunglasses throwing a black ball into a circle drawn in the field with a orange string.

Basquetball

 

 

Download Printable Rules Basquetball
Game Type:

Sport

Players:

2-4

Field:

Lawn

Equipment needed:

8 basketballs of two different colors, a length of rope about 10 feet long, Berets (optional)

Time:

10-20 min

Setup:

Paint 4 pairs of basketballs four different colors. Spray paint is the easiest way to paint them; they need to dry for a day before playing. 

If this is not possible try to make pairs of basketballs that have distinguishable differences from the others. 

Tie the rope into a circle of approximately four feet in diameter. The diameter can be varied- for easier,quicker games make the diameter larger, for more challenging games make it smaller.

Rules:

The first player tosses the rope circle on the ground and determines the distance from which to throw the ball from. They walk to that point and try to throw the ball into the hoop. The next player from the opposite team then goes and tries to do the same. They can try to get their ball into the hoop or knock out one of the other team’s balls. Each team plays four balls per round. Each ball in the hoop at the end of the round counts as one point. Teams can play to 7 points or however many points they wish.

Berets

For all tournaments and official play berets must be worn, otherwise it is not “Basque”-etball!

 

Context: Afterschool, camp

 

Basquetball court and example round of play

 

Balloon Volleyball

 

 

Download Printable Rules BalloonVolleyball
Game Type:

Warm Up Game

Players:

2-6

Field:

Anywhere

Equipment needed:

Balloons

Time:

5-10 min

Rules:

Balloon Volleyball is Volleyball with a balloon. It can be played anywhere, the net can be replaced with any boundary- a piece of tape, a couch, books on the floor. Since the balloon floats in the air and gradually descends, Balloon Volleyball is good for younger kids. Playing by themselves they can hit the balloon multiple times to get it over the line. Also if people of different abilities are playing the better player can get less hits to get it over. For groups its fun to start out regularly, and then switch to a harder version, for example people can only hit the balloon with their legs or even their head. 

 

Backboard Game

 

 
Download Printable Rules Backboard Game
Game Type:

Sport

Activity Level:

High

Players:

3-5 per side

Field:

Basketball court, preferably indoors

Equipment needed:

Playground ball

Time:

10-30 min

Rules:

The Backboard game replaces a basketball hoop with the basketball backboard as the goal. All rules are the same as basketball except players score by hitting the backboard by drop kicking the ball. The Backboard game is good for elementary school students who are skilled enough to play a full court basketball game but like high activity. Preferably the game is played on a confined court as the ball goes everywhere.

Context: Afterschool, camp

 

 

Atom Duel

 

 
Game Type:

Card Game

Players:

1-5 

 

Equipment needed:

Atom Duel Card Deck

Time:

10-30 min

Rules:

Atom Duel is Uus Maailm’s first commercial card game

ATOM DUEL IS:

 

  • A deck of cards of the Periodic Table of the Elements

  • An exciting 20 minute long game for 2–5 players ages 8+

  • A compendium of casual learning card games

  • A hackable deck where you can invent and share your own game about the Periodic Table

 

Visit our website to see all rules and buy the game

 

Context: Afterschool, School, camp, home

 

Links:

Atom Duel Website

a boy staring at a green checker board with painted animal figurines on it.

 

 

 

Animal Soccer

 

 

Download Printable Rules  Animal Soccer
Game Type:

Board Game

Players:

2-4 players

Field:

24 x 48 inch checkerboard with 512 squares

Equipment needed:

8 sided die, Animal Soccer Players, 4 goal posts,Checkerboard

Time:

20-30 min

 

Game Summary

Animal Soccer is a fun board game project to make with children. You can buy plastic animals in almost any dollar store or big box store and paint on uniforms with acrylic paint. You can buy a 2′ x 4′ sheet of 1/4 inch plywood at any Home Depot or Lowe’s for about $10 and paint on squares- see the video in our resources on how to paint a checkerboard pattern. You can make goalposts or use any small items to demarcate goals.

 

 

Game Rules:
Start of Play

Before play, each team arranges their players on different squares. The offense must place one player in one of the two kickoff center squares and the ball in the other. Defensive players must not place their players in the kickoff center squares or any square adjacent to the offensive player or the ball. 

The offensive team puts one player in the kickoff square and roles the dice. The ball then can move that amount of squares.

Dice Roll and Ball Movement

If the player roles a 1,2, or 3 then they may dribble, pass, or shoot the ball

If the player roles a 4-8 they may pass or shoot the ball

Dribbling = player moves the ball 1,2, or 3 spaces and then moves the kicking player the same amount of spaces so that they end up adjacent to the ball

Passing = moving the ball to another player so that it is adjacent to them. 

NB Offensive teams can double pass, i.e. pass to one player and then pass to another player provided there is enough spaces left to move the ball. The ball must first enter an adjacent square of the first player, then travel to the next player and land on an adjacent square of that player. For example, if an 8 is roled, the first pass travels three spaces to the first player, then five spaces to the second player.

Shooting = moving the ball towards the goal

Dice roll and player movement

Once the offensive team plays the ball, then it can reposition its players by moving them the same amount as the dice role. They can move one player the entire amount or spread the moves between many players

The defense gets to move their players after the offense has repositioned, though they get to move one less than the offense. 

Passing backwards – If the offensive team passes the ball backwards at any point, either on their first or second pass, then they forfeit their repositioning and are not allowed to move their players. The defense still gets to move their players. 

Turnovers

The ball is turned over if-

  1. An offensive player kicks the ball and it lands adjacent to only a defensive player 
  2. An offensive player roles a 1 and there is a defensive player adjacent to the ball
  3. An offensive player kicks the ball to a space with no adjacent players. The defensive team then gets to move one of their players to the ball and takes over possession. 
  4. The ball goes out of bounds
Scoring

A player scores a goal when they roll an amount to get the ball past the end of the board. If the ball ends up on the goal line and no defender can get next to the ball then it is also a goal as the offensive player will definitely score on the next roll. If a defending player can get adjacent with the ball then it is possible to get a turnover on the next roll. 

Defense

The defense gets to move one less than the offensive team. If the offensive team rolls an 8 and gets eight player moves, the defensive team gets seven player moves. Defenders move after the offensive team has moved. 

 

Out of bounds

When a ball goes out of bounds the new team gets to move a player off the field and place the ball on the last square the ball landed on before going out of bounds. That team then rolls the dice. When throwing in, the new team can move their pieces first and then move the ball. The defense can move their pieces once the ball has been moved into play. The throwing in team cannot throw the ball to itself. If after rolling there is no adjacent player to meet the ball,  then it is a foul throw and the other team takes the throw in. 

Goal Posts

If a ball hits a goal post it rebounds back at a distance of the number of spaces left on the roll. 

The goal posts can be moved up or down the field depending on how high scoring you want the game to be.

Goalies

There are technically no goalies, you may put any amount of players in the backfield who will defend the goal at the expense of your offense

a man in a custom uniform throwing a soccer ball in the field.

 

Animal Dodgeball

 

 

Download Printable PDF Animal Dodgeball
Game Type:

Sport

Activity Level: 

Medium

Players:

5-10 per side

Field:

Gym, field 

Equipment needed:

5 playground balls

Time:

10-20 min

Rules:

 

Animal Dodgeball is like dodgeball except all players must take the form of an animal while playing. Each animal can act in a specific way.

Flamingo: Flamingoes can use both their hands but must constantly stand on one foot

Elephant: Elephants kneel, use one hand for movement and their other hand (trunk) for throwing the ball

 

Squirrel: Squirrels can use all hands and feet but cannot throw at the other team, they can only gather the balls and give to other players

 

Crocodile: Crocodiles may use both hands but must lay down on the floor

Before the game, teams must select an animal for each player. If a player breaks animal character they are out. Players may not change animal types during the game. 

Inventing New Animals

Players can invent new animals as long as they are approved by the referee. The animals must have a balanced set of abilities and cannot be too strong or weak. 

 

 

 

 

11 Hour Soccer

 

 

Game Type:

Experimental Sport

Players:

11 on the field, 16 per side

Field:

Soccer Field

Equipment needed:

Soccer ball, Soccer goals

Time:

11 hours

Rules:

This game is part sport, part endurance art and has been proposed at several arts festivals but never selected, for obvious reasons.  With a reference to endurance competitions like dance marathons of the Great Depression, 11 hour soccer is a soccer game that, well, lasts 11 hours, one per each player on the field. The goal of the game is to conserve energy to play the entire match. Each team is allowed five substitutions. If anyone is insane enough to run this game please keep us advised of the results!