A man writing something on paper. He is being observed by visitors in the gallery. A text that reads "Hon. TOM RUSSOTTI" is seen on gallery wall in the back.

 

Hatchjaw & Bassett

 

 

 

Game Type:

Art Game, Writing Game

Players:

1-2 per team and one judge

Equipment needed:

Photographs of people, either found photographs or cut outs from newspapers, magazines attached onto cardboard cards. Select photographs that contain people, either individually or in groups. Ideally there will be a wide range of people involved in different activities. Also photographs of graves or references to dead people are needed. 

You can download our photographs at..

Time:

20-30 min

DOWNLOADS:

BOOKING SHEET  OPENING STATEMENT RULES OF SUMMATION SUMMATION THE TRIAL TRIAL COMMENCEMENT

Rules:

Hatchjaw and Bassett is a performance writing game that takes the form of a criminal trial. Players assume the roles of lawyers and must rack up points, not by necessarily winning the trial, but by being creative and persuasive with words and text. The three parts of the game are: Pre Trail, Trial, and Final Summation.

 

PRE TRIAL

In Pre Trial, the judge selects an Accused card (a photograph of a person): the “particular individual” to go on trial. Players then must attempt to guess the three crimes charged to the Accused. They are handed a Booking Sheet, which is a list of crimes. They then each tell the judge the three crimes they think the Accused has been arrested for. The judge then weighs which player has been more accurate and awards that player 50 points. As well, the judge awards 15 points to the player who comes up with the best name for this defendant.

 

THE TRIAL ROUND

The Trial round is a card game using found photographs as Witness cards; the game is an intricate yet inabsolute series of trumps that must be argued correctly in order to be victorious.

The Defense and Prosecution will each select 15 trial cards from the deck. Each trial card has a witness of varying credibility. The Defense and Prosecution will then alternately play cards in order to attempt to win trial points. Trial points are won when one witness card is deemed more credible than the other on the table. There is no fixed hierarchy of credibility, however there are some clear rules of credibility:

Women are more credible than men
The more witnesses, the more credible they are
Authorities are more credible than civilians
Middle aged persons are more credible than young or old persons
Sober persons are more credible than intoxicated persons
Humans are more credible than animals
Expert Witnesses are the most credible witnesses

 

At the beginning of the trial, each player starts with 15 trial cards and 4 objections. Prosecution always plays the first card of the trial.

A player plays a card face up on the table. The next player plays one card, and determines which of the two witness cards is more credible. The more credible card receives twenty points. The other player may object to the ruling, in which case both parties, starting with the objector, state their claim as to which card is more credible. The judge then determines which card is more credible and awards it twenty points. The judge then deducts one objection from the losing player. The judge may also deem the cards equally credible, in which case neither player wins points. In the next round, players alternate playing order. Play continues until all cards are played.

Killing Witnesses Card: If a card is directly related to death( dead person, grave), it may be played as a Kill Witness Card. When a Kill Witness card is played, the other player’s witness is killed and cannot score any trial points. Both cards are discarded without receiving any points. 

Expert Witnesses: 
  • Expert Witnesses beat all cards, though they may be killed by Kill Witness Cards. 

Expert Witnesses are either:

  • A witness with relevant technology
  • A witness who can be clearly shown to have relevant expertise in the particular case. 
  • A player must deem a witness an expert as soon as the card is played, and may make an argument for its being an expert witness. The judge will decide whether the card can be played as an expert witness. Players can use two expert witnesses. 

 

SUMMATION

ATTORNEYS MUST USE THEIR PROVEN CREDIBLE WITNESSES TO PUT TOGETHER THEIR CASE. THEY MUST SELECT AT MOST FIVE OF THEIR WINNING WITNESSES, CREATE NAMES FOR THEM AND WRITE A CLOSING ARGUMENT FOR THE COURT. AS WELL AS WRITING A CONVINCING ARGUMENT THAT INCLUDES EACH WITNESS AND HOW THEY WERE INVOLVED, ATTORNEYS MUST INCLUDE AS MANY LEGAL SOUNDING TERMS AS POSSIBLE FROM THE LIST BELOW. EACH INCLUDED WORD RECEIVES A TRIAL BONUS OF 4 POINTS. 

Notwithstanding

regarding

Including but not limited to

As referenced above

Wherefore

whereby

Heretofore

On or about

Herein/As used herein

Subject to the foregoing

Aforementioned

Ascertain

Accordingly

Execute(not kill)

Said (adjective) 

Prima Facie

A fortiori

Insolvent

Collusion

Ipso Facto

Affidavit

Corroborate

 

FURTHER POINTS AWARDED FOR FINAL SUMMATION

FOR EACH USE OF WITNESS (10 POINTS)

PLAUSIBLE ARGUMENT (50 POINTS)

STYLE (25 POINTS)

 

VERDICT

At the end of the trial the judge counts the points, whoever racks up the most cumulative points wins the trial.

 

BOOKING SHEET

ANIMAL ABUSE

ARSON

ASSAULT

ATTEMPTED MURDER

BATTERY

BOOTLEGGING

BREAKING AND ENTERING

BRIBERY

BURGLARY

CARJACKING

CHILD ABUSE

CONSPIRACY

COUNTERFEITING

DISORDERLY CONDUCT

DISTURBING THE PEACE

DRUG POSSESSION

DRUG MANUFACTURING

DRUG TRAFFICKING/DISTRIBUTION

DRUNK IN PUBLIC

DRIVING UNDER THE INFLUENCE

EMBEZZLEMENT

ESPIONAGE

EXTORTION

FAILURE TO REGISTER AS A SEX OFFENDER

FALSE IMPERSONATION

FORGERY

GANG INVOLVEMENT

GRAND THEFT AUTO

HANDICAPPED PLACARD MISUSE

IDENTITY THEFT

INDECENT EXPOSURE

KIDNAPPING

LARCENY/THEFT

LEWD CONDUCT IN PUBLIC

MAIL THEFT

MANSLAUGHTER

MAYHEM

MINOR IN POSSESSION

MONEY LAUNDERING

MURDER

OPEN CONTAINER

PERJURY

PROSTITUTION

RACKETEERING

RAPE

ROBBERY

SECURITIES FRAUD

SEXUAL ASSAULT

SEXUAL HARRASSMENT

SHOPLIFTING

SOLICITATION

TAX EVASION

TREASON

TRESPASSING

UNLICENSED GAMBLING

UNLICENSED VENDING

VANDALISM

VEHICULAR MANSLAUGHTER